On HUD Positioning

HUD Shell: I am making this to deal with HUD attachments mainly - A common problem - especially for newbies - is attaching HUD devices where they weren’t meant for, and the HUDevice gets positioned off screen.
You set offset & rotation in the script, and it handles the rest. Doesn’t matter where they attach it, your HUD is always on screen. Also features Kill Switch / IM Finder-Reminder, and accidental non-attach’ed rezzing. Still a work in progress, but it does the job it’s made for.

I’ll be honest - I don’t know what the current ’state of the art’ is for HUDs. Maybe someone could let me know if this is even useful for them. But it’s one of those things I’ve been wanting to make for a while, since I deal with semi-reugular ‘help my hud is broken’ calls.

2 Responses to “On HUD Positioning”

  1. Kami Harbinger Says:

    That’s awesome, Max, thanks!

    I’ve got one HUD gadget out, and working on more, but been annoyed at the process I have to explain to people when they get their HUD stuck off-screen. “First, rez a cube and attach it to your HUD…” Ick.

    This should solve a lot of problems.

  2. Results Tiki Says:

    +1

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